Files
bdgrp_go/utils/helper.go
2026-09-07 20:44:56 +08:00

508 lines
13 KiB
Go

package utils
import "fmt"
func ComputeMusicClearInfo(musicScore map[string]any) map[string]any {
difficulties := []string{"easy", "normal", "hard", "expert", "special"}
type stat struct{ cleared, fullCombo, allPerfect int }
stats := map[string]*stat{}
for _, d := range difficulties {
stats[d] = &stat{}
}
for _, v := range musicScore {
data := v.(map[string]any)
entries, ok := data["entries"].([]any)
if !ok {
continue
}
for _, e := range entries {
entry := e.(map[string]any)
diff, _ := entry["musicDifficulty"].(string)
clearStatus, _ := entry["clearStatus"].(string)
if s, ok := stats[diff]; ok {
s.cleared++
if clearStatus == "full_combo" {
s.fullCombo++
}
if clearStatus == "all_perfect" {
s.allPerfect++
}
}
}
}
result := map[string]any{}
for _, d := range difficulties {
result[d] = map[string]any{
"clearedMusicCount": stats[d].cleared,
"fullComboMusicCount": stats[d].fullCombo,
"allPerfectMusicCount": stats[d].allPerfect,
}
}
return map[string]any{"entries": result}
}
func ComputeMusicClearCountInfo(musicScore map[string]any) map[string]any {
result := map[string]any{}
for id, v := range musicScore {
data := v.(map[string]any)
entries, ok := data["entries"].([]any)
if ok && len(entries) > 0 {
result[id] = len(entries)
}
}
return map[string]any{"entries": result}
}
func BuildUserSituations(userid string, master map[string]any, user map[string]any) []any {
situationMap := master["masterCharacterSituationMap"].(map[string]any)["entries"].(map[string]any)
var result []any
for _, v := range situationMap {
card := v.(map[string]any)
releasedAt := fmt.Sprintf("%v", card["releasedAt"])
if releasedAt == "4128645600000" || releasedAt == "4131237600000" {
continue
}
// maxLevel
maxLevel := 0
if paramMap, ok := card["parameterMap"].(map[string]any); ok {
for k := range paramMap {
var level int
fmt.Sscanf(k, "%d", &level)
if level > maxLevel {
maxLevel = level
}
}
}
rarity := 0
if r, ok := card["rarity"].(float64); ok {
rarity = int(r)
}
hasTraining := rarity >= 3
var ep0, ep1 map[string]any
if eps, ok := card["episodes"].(map[string]any); ok {
if entries, ok := eps["entries"].([]any); ok {
if len(entries) > 0 {
ep0, _ = entries[0].(map[string]any)
}
if len(entries) > 1 {
ep1, _ = entries[1].(map[string]any)
}
}
}
illust := "normal"
if hasTraining {
illust = "after_training"
}
if user != nil {
if si, ok := user["situationIllust"].(map[string]any); ok {
if v, ok := si[fmt.Sprintf("%v", card["situationId"])]; ok {
illust = fmt.Sprintf("%v", v)
}
}
}
trainingStatus := "not_doing"
if hasTraining {
trainingStatus = "done"
}
sit := map[string]any{
"userId": userid,
"situationId": card["situationId"],
"level": maxLevel,
"exp": 0,
"createdAt": card["releasedAt"],
"addExp": 0,
"trainingStatus": trainingStatus,
"duplicateCount": 0,
"illust": illust,
"skillExp": 0,
"skillLevel": 5,
"limitBreakRank": 4,
}
if hasTraining {
t, _ := card["training"].(map[string]any)
perf, tech, vis := 0.0, 0.0, 0.0
if t != nil {
perf, _ = t["trainingPerformance"].(float64)
tech, _ = t["trainingTechnique"].(float64)
vis, _ = t["trainingVisual"].(float64)
}
ep0Perf, ep0Tech, ep0Vis := 0.0, 0.0, 0.0
ep1Perf, ep1Tech, ep1Vis := 0.0, 0.0, 0.0
if ep0 != nil {
ep0Perf, _ = ep0["appendPerformance"].(float64)
ep0Tech, _ = ep0["appendTechnique"].(float64)
ep0Vis, _ = ep0["appendVisual"].(float64)
}
if ep1 != nil {
ep1Perf, _ = ep1["appendPerformance"].(float64)
ep1Tech, _ = ep1["appendTechnique"].(float64)
ep1Vis, _ = ep1["appendVisual"].(float64)
}
sit["userAppendParameter"] = map[string]any{
"userId": userid,
"situationId": card["situationId"],
"performance": perf,
"technique": tech,
"visual": vis,
"characterPotentialPerformance": 30,
"characterPotentialTechnique": 30,
"characterPotentialVisual": 30,
"characterBonusPerformance": 30 + ep0Perf + ep1Perf,
"characterBonusTechnique": 30 + ep0Tech + ep1Tech,
"characterBonusVisual": 30 + ep0Vis + ep1Vis,
}
}
result = append(result, sit)
}
return result
}
func BuildUserProfileDegree(userid string, user map[string]any) map[string]any {
degree := user["degree"].([]any)
result := map[string]any{
"first": map[string]any{
"userId": userid,
"profileDegreeType": "first",
"degreeId": degree[0],
},
}
if len(degree) > 1 && degree[1] != nil {
result["second"] = map[string]any{
"userId": userid,
"profileDegreeType": "second",
"degreeId": degree[1],
}
}
return result
}
func BuildCharacterRankMap() map[string]any {
entries := map[string]any{}
for i := 1; i <= 40; i++ {
entries[fmt.Sprintf("%d", i)] = map[string]any{
"rank": 100, "exp": 0, "addExp": 0,
"nextExp": 0, "totalExp": 0, "releasedPotentialLevel": 50,
}
}
return map[string]any{"entries": entries}
}
func GetScoreRank(score float64, difficultyMaster map[string]any) string {
if difficultyMaster == nil {
return "c"
}
get := func(key string) float64 {
v, _ := difficultyMaster[key].(float64)
return v
}
switch {
case score >= get("scoreSS"):
return "ss"
case score >= get("scoreS"):
return "s"
case score >= get("scoreA"):
return "a"
case score >= get("scoreB"):
return "b"
default:
return "c"
}
}
func BuildDecoEquipment(userid string, user map[string]any, m map[string]any) map[string]any {
decos, _ := user["decos"].(map[string]any)
if decos == nil {
decos = map[string]any{}
}
wc, _ := user["wearingCostume"].(map[string]any)
decks := user["decks"].([]any)
mainDeckIdx := 1
if md, ok := user["mainDeck"].(float64); ok {
mainDeckIdx = int(md)
}
mainDeck := decks[mainDeckIdx-1].(map[string]any)
charSituationMap := m["masterCharacterSituationMap"].(map[string]any)["entries"].(map[string]any)
leaderSitId := fmt.Sprintf("%v", mainDeck["leader"])
leaderEntry, _ := charSituationMap[leaderSitId].(map[string]any)
leaderCharId := any(nil)
leaderCharIdStr := ""
if leaderEntry != nil {
leaderCharId = leaderEntry["characterId"]
leaderCharIdStr = fmt.Sprintf("%v", leaderCharId)
}
decoSit, _ := decos["situation"].(map[string]any)
decoSitId := any(1)
decoSitStatus := any("normal")
if decoSit != nil {
decoSitId = decoSit["situationId"]
decoSitStatus = decoSit["situationStatus"]
}
decoL2d, _ := decos["live2d"].(map[string]any)
l2dCharId := leaderCharId
l2dCostumeId := any(nil)
if wc != nil && wc[leaderCharIdStr] != nil {
l2dCostumeId = wc[leaderCharIdStr].(map[string]any)["costumeId"]
}
l2dMotionId := any(nil)
if decoL2dMap, ok := m["masterDecoCharacterLive2dMotionMap"].(map[string]any); ok {
var firstMotion map[string]any
for _, v := range decoL2dMap["entries"].(map[string]any) {
mot := v.(map[string]any)
if fmt.Sprintf("%v", mot["characterId"]) == leaderCharIdStr {
if firstMotion == nil || mot["seq"].(float64) < firstMotion["seq"].(float64) {
firstMotion = mot
}
}
}
if firstMotion != nil {
l2dMotionId = firstMotion["motionId"]
}
}
l2dBackgroundId := any(1)
if decoL2d != nil {
if v, ok := decoL2d["characterId"]; ok {
l2dCharId = v
}
if v, ok := decoL2d["costumeId"]; ok {
l2dCostumeId = v
}
if v, ok := decoL2d["motionId"]; ok {
l2dMotionId = v
}
if v, ok := decoL2d["backgroundId"]; ok {
l2dBackgroundId = v
}
}
deco3d, _ := decos["3d"].(map[string]any)
d3dCharId := leaderCharId
d3dDressId := any(nil)
d3dHairstyleId := any(nil)
if wc != nil && wc[leaderCharIdStr] != nil {
d3dDressId = wc[leaderCharIdStr].(map[string]any)["dressId"]
d3dHairstyleId = wc[leaderCharIdStr].(map[string]any)["hairstyleId"]
}
d3dMotionId := any(nil)
if em3Map, ok := m["masterEnableCharacter3dMotionTypeMap"].(map[string]any); ok {
if charEntry, ok := em3Map["entries"].(map[string]any)[leaderCharIdStr].(map[string]any); ok {
if decoEntry, ok := charEntry["entries"].(map[string]any)["deco"].(map[string]any); ok {
if entries, ok := decoEntry["entries"].([]any); ok {
var first map[string]any
for _, e := range entries {
entry := e.(map[string]any)
if first == nil || entry["seq"].(float64) < first["seq"].(float64) {
first = entry
}
}
if first != nil {
d3dMotionId = first["motionId"]
}
}
}
}
}
d3dBackgroundId := any(11)
if deco3d != nil {
if v, ok := deco3d["characterId"]; ok {
d3dCharId = v
}
if v, ok := deco3d["dressId"]; ok {
d3dDressId = v
}
if v, ok := deco3d["hairstyleId"]; ok {
d3dHairstyleId = v
}
if v, ok := deco3d["motionId"]; ok {
d3dMotionId = v
}
if v, ok := deco3d["backgroundId"]; ok {
d3dBackgroundId = v
}
}
frameId := any(1)
if v, ok := decos["frameId"]; ok {
frameId = v
}
framepins, _ := decos["framepins"].([]any)
getPin := func(i int) any {
if framepins != nil && i < len(framepins) {
return framepins[i]
}
return nil
}
userProfileDegree := BuildUserProfileDegree(userid, user)
decoProfileDegree := map[string]any{}
for k, v := range userProfileDegree {
entry := v.(map[string]any)
decoProfileDegree[k] = map[string]any{
"decoFrameId": entry["userId"],
"profileDegreeType": entry["profileDegreeType"],
"degreeId": entry["degreeId"],
}
}
decoEffectId := any(1)
if v, ok := decos["effect"]; ok {
decoEffectId = v
}
return map[string]any{
"userDecoCharacterSituation": map[string]any{
"userId": userid,
"situationId": decoSitId,
"situationStatus": decoSitStatus,
},
"userDecoCharacterLive2d": map[string]any{
"userId": userid,
"characterId": l2dCharId,
"costumeId": l2dCostumeId,
"motionId": l2dMotionId,
"backgroundId": l2dBackgroundId,
},
"userDecoCharacter3d": map[string]any{
"userId": userid,
"characterId": d3dCharId,
"dressId": d3dDressId,
"hairstyleId": d3dHairstyleId,
"motionId": d3dMotionId,
"backgroundId": d3dBackgroundId,
},
"userDecoFramePins": map[string]any{
"userId": userid,
"decoFrameId": frameId,
"decoPinsId1": getPin(0),
"decoPinsId2": getPin(1),
"decoPinsId3": getPin(2),
"decoPinsId4": getPin(3),
"decoPinsId5": getPin(4),
},
"userDecoDegreeMap": map[string]any{"entries": decoProfileDegree},
"userDecoAppealMap": map[string]any{},
"userDecoSetting": map[string]any{
"useProfileSettingDegree": user["useProfileSettingDegree"],
"useProfileSettingSituation": user["useProfileSettingSituation"],
"selectedCharacterType": user["selectedCharacterType"],
},
"userDecoEffect": map[string]any{
"userId": userid,
"decoEffectId": decoEffectId,
},
}
}
func BuildEventStoryMemorialMap(userid string, m map[string]any, past map[string]any) map[string]any {
entries := map[string]any{}
pastStoryEntries := map[string]any{}
if pse, ok := past["pastEventStoryMap"].(map[string]any); ok {
if e, ok := pse["entries"].(map[string]any); ok {
pastStoryEntries = e
}
}
if escMap, ok := m["masterEventStoryMemorialConfigMap"].(map[string]any); ok {
for eventId := range escMap["entries"].(map[string]any) {
length := 0
if pe, ok := pastStoryEntries[eventId].(map[string]any); ok {
if en, ok := pe["entries"].([]any); ok {
length = len(en)
}
}
storyEntries := make([]any, length)
for i := range storyEntries {
storyEntries[i] = map[string]any{
"userId": userid,
"eventId": eventId,
"seq": i,
"status": "already_read",
}
}
entries[eventId] = map[string]any{
"eventId": eventId,
"userEventStoryList": map[string]any{
"entries": storyEntries,
},
"isExistUnReadStory": false,
"isLocked": false,
}
}
}
return entries
}
func GetMusicInfo(master map[string]any, musicid string, difficulty string) map[string]any {
musicList, _ := master["masterMusicDifficultyList"].(map[string]any)
entries, _ := musicList["entries"].([]any)
for _, raw := range entries {
entry, ok := raw.(map[string]any)
if !ok {
continue
}
if fmt.Sprintf("%v", entry["musicId"]) == musicid &&
fmt.Sprintf("%v", entry["difficulty"]) == difficulty {
return entry
}
}
return nil
}
func BuildMusicScoreMap(user map[string]any) map[string]any {
result := map[string]any{
"entries": map[string]any{},
}
entries := result["entries"].(map[string]any)
musicScore, _ := user["musicScore"].(map[string]any)
for musicid, raw := range musicScore {
scoreData, _ := raw.(map[string]any)
scoreEntries, _ := scoreData["entries"].([]any)
normalizedEntries := make([]any, 0, len(scoreEntries))
for _, rawScore := range scoreEntries {
score, ok := rawScore.(map[string]any)
if !ok {
continue
}
normalizedEntries = append(normalizedEntries, map[string]any{
"userId": fmt.Sprintf("%v", user["userId"]),
"musicId": musicid,
"musicDifficulty": score["musicDifficulty"],
"soloHighScore": score["soloHighScore"],
"maxCombo": score["maxCombo"],
"soloScoreRank": score["soloScoreRank"],
"clearStatus": score["clearStatus"],
})
}
entries[musicid] = map[string]any{
"entries": normalizedEntries,
}
}
return result
}