Files
bdgrp_go/utils/helper.go
2026-09-06 21:57:03 +08:00

223 lines
5.6 KiB
Go

package utils
import "fmt"
func ComputeMusicClearInfo(musicScore map[string]any) map[string]any {
difficulties := []string{"easy", "normal", "hard", "expert", "special"}
type stat struct{ cleared, fullCombo, allPerfect int }
stats := map[string]*stat{}
for _, d := range difficulties {
stats[d] = &stat{}
}
for _, v := range musicScore {
data := v.(map[string]any)
entries, ok := data["entries"].([]any)
if !ok {
continue
}
for _, e := range entries {
entry := e.(map[string]any)
diff, _ := entry["musicDifficulty"].(string)
clearStatus, _ := entry["clearStatus"].(string)
if s, ok := stats[diff]; ok {
s.cleared++
if clearStatus == "full_combo" {
s.fullCombo++
}
if clearStatus == "all_perfect" {
s.allPerfect++
}
}
}
}
result := map[string]any{}
for _, d := range difficulties {
result[d] = map[string]any{
"clearedMusicCount": stats[d].cleared,
"fullComboMusicCount": stats[d].fullCombo,
"allPerfectMusicCount": stats[d].allPerfect,
}
}
return map[string]any{"entries": result}
}
func ComputeMusicClearCountInfo(musicScore map[string]any) map[string]any {
result := map[string]any{}
for id, v := range musicScore {
data := v.(map[string]any)
entries, ok := data["entries"].([]any)
if ok && len(entries) > 0 {
result[id] = len(entries)
}
}
return map[string]any{"entries": result}
}
func BuildUserSituations(userid string, master map[string]any, user map[string]any) []any {
situationMap := master["masterCharacterSituationMap"].(map[string]any)["entries"].(map[string]any)
var result []any
for _, v := range situationMap {
card := v.(map[string]any)
releasedAt := fmt.Sprintf("%v", card["releasedAt"])
if releasedAt == "4128645600000" || releasedAt == "4131237600000" {
continue
}
// maxLevel
maxLevel := 0
if paramMap, ok := card["parameterMap"].(map[string]any); ok {
for k := range paramMap {
var level int
fmt.Sscanf(k, "%d", &level)
if level > maxLevel {
maxLevel = level
}
}
}
rarity := 0
if r, ok := card["rarity"].(float64); ok {
rarity = int(r)
}
hasTraining := rarity >= 3
var ep0, ep1 map[string]any
if eps, ok := card["episodes"].(map[string]any); ok {
if entries, ok := eps["entries"].([]any); ok {
if len(entries) > 0 {
ep0, _ = entries[0].(map[string]any)
}
if len(entries) > 1 {
ep1, _ = entries[1].(map[string]any)
}
}
}
illust := "normal"
if hasTraining {
illust = "after_training"
}
if user != nil {
if si, ok := user["situationIllust"].(map[string]any); ok {
if v, ok := si[fmt.Sprintf("%v", card["situationId"])]; ok {
illust = fmt.Sprintf("%v", v)
}
}
}
trainingStatus := "not_doing"
if hasTraining {
trainingStatus = "done"
}
sit := map[string]any{
"userId": userid,
"situationId": card["situationId"],
"level": maxLevel,
"exp": 0,
"createdAt": card["releasedAt"],
"addExp": 0,
"trainingStatus": trainingStatus,
"duplicateCount": 0,
"illust": illust,
"skillExp": 0,
"skillLevel": 5,
"limitBreakRank": 4,
}
if hasTraining {
t, _ := card["training"].(map[string]any)
perf, tech, vis := 0.0, 0.0, 0.0
if t != nil {
perf, _ = t["trainingPerformance"].(float64)
tech, _ = t["trainingTechnique"].(float64)
vis, _ = t["trainingVisual"].(float64)
}
ep0Perf, ep0Tech, ep0Vis := 0.0, 0.0, 0.0
ep1Perf, ep1Tech, ep1Vis := 0.0, 0.0, 0.0
if ep0 != nil {
ep0Perf, _ = ep0["appendPerformance"].(float64)
ep0Tech, _ = ep0["appendTechnique"].(float64)
ep0Vis, _ = ep0["appendVisual"].(float64)
}
if ep1 != nil {
ep1Perf, _ = ep1["appendPerformance"].(float64)
ep1Tech, _ = ep1["appendTechnique"].(float64)
ep1Vis, _ = ep1["appendVisual"].(float64)
}
sit["userAppendParameter"] = map[string]any{
"userId": userid,
"situationId": card["situationId"],
"performance": perf,
"technique": tech,
"visual": vis,
"characterPotentialPerformance": 30,
"characterPotentialTechnique": 30,
"characterPotentialVisual": 30,
"characterBonusPerformance": 30 + ep0Perf + ep1Perf,
"characterBonusTechnique": 30 + ep0Tech + ep1Tech,
"characterBonusVisual": 30 + ep0Vis + ep1Vis,
}
}
result = append(result, sit)
}
return result
}
func BuildUserProfileDegree(userid string, user map[string]any) map[string]any {
degree := user["degree"].([]any)
result := map[string]any{
"first": map[string]any{
"userId": userid,
"profileDegreeType": "first",
"degreeId": degree[0],
},
}
if len(degree) > 1 && degree[1] != nil {
result["second"] = map[string]any{
"userId": userid,
"profileDegreeType": "second",
"degreeId": degree[1],
}
}
return result
}
func BuildCharacterRankMap() map[string]any {
entries := map[string]any{}
for i := 1; i <= 40; i++ {
entries[fmt.Sprintf("%d", i)] = map[string]any{
"rank": 100, "exp": 0, "addExp": 0,
"nextExp": 0, "totalExp": 0, "releasedPotentialLevel": 50,
}
}
return map[string]any{"entries": entries}
}
func GetScoreRank(score float64, difficultyMaster map[string]any) string {
if difficultyMaster == nil {
return "c"
}
get := func(key string) float64 {
v, _ := difficultyMaster[key].(float64)
return v
}
switch {
case score >= get("scoreSS"):
return "ss"
case score >= get("scoreS"):
return "s"
case score >= get("scoreA"):
return "a"
case score >= get("scoreB"):
return "b"
default:
return "c"
}
}